#ifndef _Character_h_
#define _Character_h_
/**
Character
Stats: Health, Speed, Combat
Skills (name, level)
Equipment: Armor, Weapon
Avatar

Skills:
name, level
*/

#include <map>

struct CharacterStat
{
	float curValue;
	float maxValue;
};

class Character
{
public:
	Character();

	//stats: health, speed, combat, ...
	std::map<std::string, CharacterStat> stats;
	//equipments: armor, weapon

	//skills
};

#endif